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Class ChildConfiguration

Class that contains the settings for game objects that contain child objects that need to be snapshotted

Inheritance
Object
ChildConfiguration
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: VISABConnector.Unity
Assembly: VISABConnector.Unity.dll
Syntax
public class ChildConfiguration

Properties

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ChildName

The child gameobject name

Declaration
public string ChildName { get; set; }
Property Value
Type Description
String
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SnapAllChilds

If you want to center the cam only on one child but still want to snap all of its connected gameobjects (parents, siblings) set this to true

Declaration
public bool SnapAllChilds { get; set; }
Property Value
Type Description
Boolean
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