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Class InstantiationConfiguration

Contains the configuration settings for gameobjects that need to be instantiated before being snapshotted

Inheritance
Object
InstantiationConfiguration
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: VISABConnector.Unity
Assembly: VISABConnector.Unity.dll
Syntax
public class InstantiationConfiguration

Properties

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AfterInstantiation

Actions that will be invoked after after the gameobject was successfully instantiated.

Declaration
public Action<GameObject> AfterInstantiation { get; set; }
Property Value
Type Description
Action<UnityEngine.GameObject>
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PrefabPath

Contains the prefab path in case you want to instantiate a prefab

Declaration
public string PrefabPath { get; set; }
Property Value
Type Description
String
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SpawnLocation

Location where gameobject will be instantiated

Declaration
public Vector3 SpawnLocation { get; set; }
Property Value
Type Description
UnityEngine.Vector3
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SpawnRotation

In case you want to rotate the gameobject

Declaration
public Vector3 SpawnRotation { get; set; }
Property Value
Type Description
UnityEngine.Vector3
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